neylgang / Vladislav
Worst Case — house in an autumn forest

GAME CINEMATICS / UNREAL ENGINE / DEVELOPMENT

From playable worlds
to cinematic stories.

I’m Vladislav, also known as neylgang. I create game trailers, build environments in Unreal Engine, and develop games and services.

Worst Case · Unreal Engine 5
02Solo games released on Steam
04Games with trailer work
02Independent service projects

01 / CINEMATICS & EDITING

Built to set the mood.

Scene direction, lighting, camera work, editing and sound — through one production workflow.

Worst Case / Cinematic trailer / 58 s

CONTRACT PROJECT

Worst Case

Game trailers and a short horror cinematic. The team supplied the location; I handled character staging, animation setup, lighting, camera sequences, rendering, editing and sound.

I sourced the sound effects and composed the music in FL Studio. My development work also included gameplay scripts, mechanics and multiplayer tasks.

UE5 · Premiere Pro · After Effects · VS Code · FL Studio
View game on Steam ↗
Worst Case / Gameplay trailer / 66 s
Worst Case / Short cinematic / 9.5 s

02 / ENVIRONMENTS & LEVEL DESIGN

Spaces with a point of view.

Personal work in Unreal Engine: environment assembly, composition, lighting and camera presentation.

03 / GAMES & SERVICES

Projects beyond the frame.

Independent game releases, service development, and a browser game currently in production.

HOW I WORK

One specialist.
Several parts of the pipeline.

I can take a cinematic from scene setup to the final edit, or work on a defined part of a game or service. My experience combines independent projects with contract development and trailer production.

Unreal Engine 5 / Unity / Premiere Pro / After Effects / VS Code / FL Studio
Python / aiogram / SQLAlchemy / SQLite

REMOTE WORK & PROJECT COLLABORATION

Let’s make something
worth showing.